Skip to content
SlotSpot

3 Pokemon Titles That Didn't Get the Love They Deserved

Following a vision of global harmony courtesy of Pokémon Go, it's undeniable that the monster collecting franchise stands as one of the most popular video games in existence. Pikachu is just as famous as Disney's mascot, if not more so. The persistent excitement around trading card values ensures near-daily Pokémon news stories. It would be difficult to find a pocket monster game that failed to move at least a few million copies. Even, fan-made Pokémon games go viral every year.

However in spite of that ubiquity and fame, there are still Pokémon games that remain overlooked. These represent titles that failed to receive their fair shake, or were buried by the excitement of the core series. They're Pokémon games stuck on ill-fated consoles or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got sequels or contemporary re-releases. With these criteria in mind, we won't be offering yet another reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're pulling an Excadrill.

Still, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Well,' let us just agree that these are Pokémon games for people with discerning palates, shall we?

Pokemon Ranch: The Relaxed Precursor

An excessive number of Pokémon games focus on the combat element of the series, and not nearly enough of them focus on the everyday realities that would come with living with a pet. Sure, there are minor mechanics like these in recent entries—you can play with your monsters in bases. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from various titles. Critical reception from its release noted Ranch was a bad if not truly ugly game. It's not my goal to dispute these notions, but it compels me to say Ranch might be the nearest we've come to a everyday life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—get this—just relax with your Pokémon pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when not forced into battle. Ideally, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of living your life with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. I'd say 'save us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch came out well before Stardew Valley sparked the lasting craze of cozy games. It was before the rise of idle games, and the video playthrough normalization of watching games you aren't actively controlling. Many never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, there's a live stream dedicated to running the game continuously. The individual who operates the channel maintains that, after nearly two decades of playing the game, he even now has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 attempt to digitize the physical experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel today. "I can’t express how much I adored and miss this game," one YouTube comment reads, years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, approachability, design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."

Unfortunately, Duel's initial launch was marred by connectivity problems. Technical problems, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company decided to revive this franchise, it's unclear things would end better. The unusual game board made for a great strategic challenge for the few folks who played Duel, but that playing field is also a intimidating eyesore.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Wow, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so silly, it was verging on shitpost. Considering we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. One drawback is how Magikarp Jump, like many mobile games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that the developers loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Beyond the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same type of monster. I know it's not feasible for any Pokémon game to have dozens of variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season arrives.


With dozens of core games and derivative titles, it's probable that I omitted that one Pokémon game you totally love but contend that not nearly enough people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball fondly despite argu

About the author

Mrs. Dorothy Smith MD

A gaming enthusiast and casino reviewer with over 8 years of experience in the Canadian online gambling industry.

SlotSpot

Type to search articles.